How To Draw Poses For Beginners
Agreement the effigy
To describe a pose correctly, you don't need to always comport an anatomy book with you. It'south not as difficult every bit it seems: observation and practice are your best tools. If at any betoken you lot get curious near trying something new (which I promise you lot do), information technology never hurts to take a wait at that beefcake book.
Even if your drawing style is far from realistic, the aspects that make a pose interesting and credible remain the same: strength, rhythm, activity lines, structure and perspective.
Observation:
Your closest reference is yourself. If you look at yourself in front of a mirror and kickoff moving, you will notice that your torso works as a single chemical element.
When you raise an arm, the arm is not the only part of your body that moves, different how the removable extremities of dolls work. The changes in your torso don't resemble effigy A, right? For case, your shoulder likewise lifts, and many other parts of your body arrange to the movement as in figure B.
This is what observation means: paying attending to the details and characteristics of the body.
Strength and rhythm
Your characters move thanks to their inner force. They tin walk, jump, dance… whatever comes to heed! But unless they are floating in space, it is not the only force that acts on them, every bit gravity makes their feet stay on country.
When two or more than forces interact with each other, a rhythm is set, which provides balance and sense to the motion.
If your graphic symbol is pushed to the left, his torso will fall in that management (A), unless he puts up resistance to stand up (B).
If the character wants to pull something that refuses to move, his body volition lean in the contrary direction. Obviously, once the cat gives in to the force, your character will fall, as the cat was what kept him standing.
Force and rhythm provide a lot of visual information you tin work with: the weight of your character (1), the residual of his pose (2) or the lack of it (three).
Action lines
The action line is the imaginary guide that indicates your grapheme's movement. It focuses on actions and helps to unify the whole effigy.
Below you tin see a couple of examples where strength, rhythm and activity lines interact together.
Example 1:
The character (1) has a relaxed stance, resting on her right arm. In the figure (2), we can see her activity line, which covers her whole body upward to the foot. The shape is slightly similar to an Southward.
We can see it is a relaxed pose considering her weight rests on a single bespeak (3) and all she needs is to proceed the balance with her left foot, which remains taut while the right one is resting.
Example 2:
The next pose is more than dynamic, so at that place are more things going on in this image.
This time you lot can see iii activity lines, but the almost important are (i) and (2), the ones that actually tell the story. The first one covers the whole figure from head to toe, and the 2d i goes in the contrary direction, keeping the balance and forming an Ten. The tertiary i only provides greater stability to the pose.
In this drawing nosotros tin can meet that in that location is a force that pushes the character in the opposite direction to her gaze. Elements such equally the hair, the clothes and the grit on the flooring suggest that the strength comes from the right side, and as these elements are light, they are affected by the speed with which this strength acts.
Even so, this daughter wants to overcome this force with her own force. She has no intention of losing the fight.
Case 3:
This time, our character is a baseball game player. He's spinning his body to go plenty momentum and counter the brawl's forcefulness to striking it far abroad. Don't you go the impression that it will exist a home run fifty-fifty though you haven't seen how the scene ends yet? It's the magic of anticipation. If you lot know how to properly handle the strength, rhythm, and activity lines correctly, you will be able to guide the spectator along the path yous take fix. This is very important for whatever comic creative person.
It's important that yous don't overpopulate your cartoon with too many activeness lines, because it could confuse the character's intention, make the force get in different directions, and take the emphasis abroad from the most of import action.
Construction
The body is quite complex and it is difficult to depict correct proportions and movement away from the 2D plane. I recommend y'all shape a base that helps you discern the volume of each element. To do this, we will utilize geometric figures such as spheres, cubes and cylinders to represent the structure of the body.
These figures can be freely rotated, stretched, flexed, and twisted according to the pose.
These figures represent the direction of the different elements of the body. You lot must pay special attention to the limits of the joints, since at a certain point y'all have to turn or twist the trunk to keep moving in that management, irresolute drastically the pose.
With exercise, this process gets simpler. The ameliorate y'all understand how the figure works, the fewer guides yous will need.
Perspective
Perspective turns the 2D plane into a 3D one and adds more depth and visual richness to the composition than merely looking at it from a frontal plane.
The eye level or horizon line represents the actual height of the viewer'southward eyes (1), and the vanishing points are the lines projected from a bespeak on the horizon (two). The following epitome has a perspective with ii vanishing points with which we can appreciate 2 faces of the figure.
The body is more intricate, simply the principle is the same. For case, this effigy's feet and hands are smaller due to the perspective, and even advise us how nosotros should project the vanishing point lines.
Action poses always wait more dramatic when the perspective is exaggerated. Even when the poses are non entirely realistic, the figures seem apparent and the scenes look more interesting.
I recommend you to practice and read about perspective as much as possible, as it is not something you tin can master in a day. Analyze as many references as you tin. Somewhen, you lot'll end upwards seeing vanishing points everywhere.
Essential lines
Y'all can speed up and improve your observation skills by drawing poses using photos or actual people as a reference and setting a brusque time limit for it. The aim is to capture the essential information of the figure and, of course, to draw as many poses as possible.
This exercise volition also assistance you to increase your confidence when drawing. Don't be agape to depict the get-go line, and even if you make a mistake, avoid erasing the lines. Try to focus and draw make clean, clear lines.
Beneath you can meet some examples of poses that I have drawn within 45 to 60 seconds:
At first, focus on drawing the whole torso with smooth lines. Then, if yous have more time, detail and build the shape better.
Don't be agape to describe what you don't run into or what is hidden, as information technology volition requite y'all a better thought of the figure'due south structure.
Try to exaggerate the lines. Information technology makes them softer and more apparent, however crazy information technology sounds.
Unless the model is in a very rigid posture, endeavor to avoid direct lines. The most natural poses are built with curves.
I promise these tips accept been helpful!
If yous want to see more than of my piece of work, from these links you tin admission my social media pages and my portfolio:
https://www.instagram.com/eri_duh/
https://twitter.com/eri_duh
https://www.artstation.com/eridey
Thank you and so much for reading this article!
– Eridey
Source: https://www.clipstudio.net/how-to-draw/archives/156164
Posted by: burbankcolooter.blogspot.com

0 Response to "How To Draw Poses For Beginners"
Post a Comment